HTC VIVE Virtual Reality System Tracker
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Josh
> 3 dayPros they work pretty well easy to set up and they help With immersion in some vr games bad news full body tracking isn’t supported for all games and it’s only a few that it is and they are expensive the battery life is meh but it works if you have an HTC or index where the controllers have the same battery life and then there are the rebuff packs which are 10 hour battery packs and the size and weight are really quite handlable as long as your over the age of 12 the only issue is price $100 per one is high and it requires base stations of some kind so sorry everyone using a normal cosmos or rift S / quest with link cable they are a cool flex to have but that’s about it hopefully they become relics as full body haptics suits become commercially acceptable
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Ananax
Greater than one weekIve owned my full full body kit for a while now and I gotta say its gone pretty well! I bought them to test out mainly in VRChat as well as Blade and Sourcery on the side. They were quite easy to set up via SteamVR but justified some time into calibration.
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Bunny
> 3 dayThey last longer then my vive controllers without a battery pack making them a lot lighter. They track perfectly well and are easy to use. Considering buying more for upper arm tracking.
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Ben
> 3 dayThis thing is awesome! I use it for VRchat and other games as well, Although, I will say it is very light, Has around 4-6 hours of battery life and It tracks amazing with only 1 base station. I have a Rift S So I needed a base station along with my trackers but shoot! One base station does the trick!
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Xavier
> 3 dayIf youre looking to buy these specifically for VRChat, and youre on the edge about purchasing them, buy them. Being able to move your legs and hips is a complete game changer, the experience to me was comparable to being in vr for the first time. Simply cannot play VRChat anymore without using these, so much of the experience is lost.
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Nick Hawley
> 3 dayWorks well for vrchat, no issues
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Daniel Trenerry
> 3 daySomewhat Durable, Easy to mount to track straps, and Has a decent battery life. Charges fast!
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Ash
> 3 dayIt is still going well for me even after all the kicks and bumping into stuff. Also very reliable and sturdy for all the years and Im still happy I got them to this day!
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Gaz Membrane
> 3 dayI got these to help replace some trackers I let drown in my dogs water bowl. They themselves work fine, any problems should come from water damage, blunt force damage, and/ the base stations. The work as long as you know what youre doing
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InfusedWaffle
> 3 dayThese, albeit pretty expensive and maybe a bit overpriced, were more than worth the money I spent to be able to use them for the experience that they add. While theres not many games that support them, I primarily got 3 of these to be able to use in VRChat for full-body tracking with hip and foot tracking, along with some straps to do so. And wow, I got them with low expectations due to trying a mixed setup of Oculus Rift gear with them, but its amazing how accurate they actually are. Since I do use an Oculus Rift CV1 as my HMD along with their controllers since I prefer them over the HTC Vive, I did have to buy the HTC Vive Lighthouses separately to be able to use these since Oculus doesnt have their own trackers which added onto the cost a good bit, but I dont regret doing so. The setup for them was very easy through SteamVR, although there is a few extra steps if you use an Oculus HMD and Controllers to get them calibrated in the same space as the Oculus gear, but there are many guides to help with it that will get them working together in no time perfectly! But, if youd prefer less hassle and ease of use, just use them with an HTC Vive. Also, if you do happen to use an Oculus Rift like me, don’t make the same mistake I did and make sure you have at least 6 free USB ports if you plan on using 3 trackers given you need a port for each tracker, the sensors, and the HMD. I can’t say for sure how many for Vive users but keep in mind that each tracker takes up a USB port as the included dongle with each one needs to be plugged in to one. *Edit for Oculus users: If you do happen to use these trackers with an Oculus Rift, do keep in mind that there is some interference that can vary whenever the Oculus Touch controllers are held close to the trackers. I hardly get any interference and near perfect tracking, but I know others who get bad interference for some reason even with the 2018 trackers which cause less interference, but it could also depend on lighthouse sensor positioning. Also, if you do happen to touch one of the trackers with an Oculus Touch controller while using them, there is a chance your tracker could ping off in a random direction in virtual space for a few seconds and then shortly after go back to normal, but for me it rarely ever happens. Just a heads up! *Edit 11/23/2019 for Valve Index users: I upgraded to the Valve Index about two months ago so I thought I might as well go ahead and share my experience using them with that HMD. With the Valve Index, just like with the HTC Vive, it required no setup other than plugging in the dongles and connecting them as a new controller in SteamVR to get them working, it was basically plug and play. These do definitely work a lot better when using them with an HMD that also uses the base stations/lighthouses for tracking since theres no hassle or worry to it. But, I still really enjoyed my mostly flawless experience using them with my Oculus Rift CV1 even if it did take quite a bit of setup to get them working and I would still heavily recommend them for use with it. With a bit of research, I also learned that the trackers can be used similarly with any other VR headset just like the Oculus Rift CV1, so even if you dont own that HMD and own something like a Windows Mixed Reality or Rift S/Quest, you can use the same method for those!