HTC VIVE Cosmos
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Robert Kirkman
> 3 dayI can only compare the Vive Cosmos to the Oculus Rift S, which was my first entry into VR. Whats good: The image quality is quite good; the ergonomics of the headset are generally good (with an exception, noted below), the sound quality in the attached headphones is decent, and it has a knob for adjusting IPD. Whats not so good: The sweet spot for best image quality is small and hard to maintain; because the headset flips up, it doesnt press against the face, so theres quite a lot of light leakage; theres also no way to adjust how close the lenses are to your eyes; the headphones are also kind of fussy, and dont always stay clicked into place against my ears, at least. The deal-breaker: the controllers are heavy, awkward, and energy-hungry; the inside-out tracking, as implemented, is just awful, with a lot of drift and loss of location, which makes it unusable even for a standard VR game like Beat Saber. I have returned this product for refund.
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Tets
> 3 day1 out of 9 games from steam work on it. Includes obv choices like SuperHot - totally unusable. The games that do are very sub par. The controls are junk, totally not intuitive. The original Vive was great for that. The headphones WILL NOT WORK FOR YOU. They make sound, but they were designed to snap against your ears. Only... they dont. They spring out, so you hear sound from 2 away from your head. Terrible design. The setup process barely works. Actually, Id say it DOESNT work for the vast majority of people, you just need to thrash around at buttons and boundary settings until something happens and it moves forward. Took over an hour to do that. Did I mention the control are TERRIBLE? This is a MASSIVE step down from the original Vive. Returning this and setting up my Vive again. What a piece of junk.
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Rodrigo Minghini
> 3 dayI am still trying to understand what HTC intended with the Cosmos Set. Considering the whole background and all the competitors and their technologies, I expected this one to be a ground breaking release. I dont like the lenses and I dont like the bad tracking on artificial lights. It is not compatible with Windows Mixed Reality despite all the cameras, and cant track anything else unless you purchase the whole outside tracking extra stuff.... Just like Hello Games did to No Man Sky, I am expecting HTC to release a update that will unleash some untapped potential of the Cosmos head set... If that happens I will come back here to change my statement. One more thing, 1 year of viveport subscription is nothing considering the software that you get access to. I expected to have at least Beat Saber, Sparc, and others to make it worth consider a continuous subscription. I am only considering 3 stars there, because eye resolution and sound quality are quite good. Also due to the flip up and cooling features. Others issues are, parts come off too easily, it is very hard to set focus sweet spot, it is connected to Steam VR but it fails to initiate Steam when it runs the VR room,
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derek
Greater than one weekThis product has great potential but falls short where it counts - tracking. There seems to be no environment that allows for consistent tracking. I waited to buy this item until after the initial issues were patched but it seems as if this writing, tracking is still unreliable. The screen is the best part about the headset which is also on the cosmos elite so I recommend that one over this one.
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stumpedI
> 3 daywas waiting for the 2nd generation of headsets. This headset released oct 3 of 2019. has 100 more pixels than the vive pro.. and a lot fewer wires. need 1x display port (have 3 on my vid card, gtx1060 6GBvram) and one USB 3.0 port. The cable to the head set seems adequate (i dont have much space so i play standing / seated not full room) There is no substantial light leak with the headset. The eye distance is easy to adjust on the fly.. a button to allow you to see a fuzzy reality thru the headsets cameras instead of lifting hte visor. you have to ensure its correctly placed in front of your eyes or you get bluring. there is a strap and a knob to turn.. to clamp the headset to your head. This headset uses internal tracking not external towers for location. So you have to set it up for each room you use it for. this entails turning it on in setup mode.. and looking left right up down etc so it can map out the room.. this means the lights have to be on when you use this headset.. turn off the lights and it loses tracking. Still a small price to pay to not have to deal with external tracking and more wires. The only real depressing thing is there is just not that much content yet. I am not sorry i bought this.. i still have games to get.. There was some god rays (circles/halo of the Fresnel lens being visible) but not that i noticed if i wasnt looking for them. and there was some screen door.. but not when i was playing a game. wasnt noticeable unless you looked for it or read text or watch a movie.. It was less sharp than my 4k monitor.. but movies were watchable.. and large text is readable.. even smaller text if you look close and its centered. Its like being used to watching tv on a 4k tv then going back to a 480 tv to watch a movie. Passable for me. to have missiles and bullets shot at you in VR.. 3d! Or stand in the middle of a coral reef with fish swiming around you.. or virtually tour a museum... Vr has a lot going for it even tho it has a way to go for mainstream support. Im glad i bough this.
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Charlie M
> 3 dayReviewing the Vive Cosmos: I have this in a room with no direct sunlight and it tracks flawlessly. Not sure if its improved software or better room lighting than others but Ive had no issues. I also havent noticed any issues with the controllers playing Beat Saber which has run and responded totally smoothly. Its pretty comfortable, the sound is good, screen and FOV is great, no issues tracking. The issue finding the sweet spot for clear vision is real though. Ive been able to fine tune the fit to make it work but a DIY velcro strap or something will likely be better. The controls are a little heavy and not grippy so Im looking into something to aid the grip with them. The batteries in the controls last about as long as Id expect and I just use a rotation of Eneloop batteries so its not an inconvenience at all. Six batteries with two swapped out and charging/charged gets the job done. The fact that the controllers are non-standard and dont work with a bunch of programs is by far the biggest issue. Why? It doesnt make any sense. Overall really happy. Not having to set up a room is great. I threw this into a box with my PC and headed to a friends house for an evening of VR and it was super easy.
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Britton
> 3 dayInitial impressions are very positive. I was expecting it to be awful because of several reviews I read and watched. I did not experience any tracking issues. The tracking was spot on. When the controllers were out of range they reacquired quickly and accurately. So far with a couple of hours playing with the Cosmos, I am happy I didnt cancel the order.
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Mander Zarshall
> 3 dayok not sure why people have problems with this. i plug it in, update everything which takes five minutes tops on slow internet, and no problems since. compared to the windows mixed reality, its like this: mixed reality: square wheel cosmos: round wheel the cosmos is way clearer and tracking is amazing. of course if the controllers go out of view they won’t track but they come right back. i compared them on beat saber and the tracking on mixed reality couldn’t keep up. beat saber plays excellent on expert difficulty. this is a must buy if you want an inside out tracking vr headset.
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Arby
> 3 dayThe controllers are very bulky and feel cheap. The vibration does not feel natural at all more like a buzzer. Rotating one of the thumbsticks around would click and felt like tape was coming up when depressing it. I could not get any audio to playback after messing with it for a half hour this might be a steam issue. The headset would also message that the room was too dark with natural light room light and controllers would not track even with their bright lights. My setup had to be in near daylight to work properly. The controllers still seemed to lag even when it was working. If you passed the controllers in front of your face crossing cameras the tracking would get stuck and take a second once it was in a position to track them. The headset display is better than the Oculus Rift/(S) and is more comfortable being able to position the headset from the Halo. However nothing else measures up to it. Tracking is not as good. There is considerable lag tracking the controllers compared to the Rift/(S). And it does not bounce back near as fast. I really wanted to like this headset being the only VR new headset with PC Wireless capability but sadly is a major letdown and will be returning.
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John R . Moore, J.r.
> 3 dayI bought this used for Christmas but decided to open it up early for the sake of testing it to ensure everything works and is included. At first I was a little uneasy since the description didnt say what was all included besides it saying it was in great condition. However I wasnt expecting to have the original packaging so that was great along with having everything else (including batteries) except it was missing part L2, the DisplayPort cable. Contacted the seller and heard back very quickly along with them sending out the cable right away. Once it arrived I hooked it up (and dealt with the long time of software downloads and drivers) and its works pretty good besides me needing to figure out how to best fit it on my head with glasses. Very happy with the Cosmos and with the seller, will recommend!