HTC Vive XR Elite Virtual Reality Headset + Controllers

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$1,331.94

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(10000 available )

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57 Ratings
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Reviews
  • Gary A. Folino

    18-11-2024

    tried 8 hours to get vive elite xr to work, including 2 hours with vive chatbots. no go. returned item.

  • Robotica

    > 3 day

    I was excited to upgrade from my Index to this, but Im going back to my Index - Im better off buying the Wireless add-on and keeping my Index. This thing is very uncomfortable, the IPD is a pain to dial in, and I cant get the IPD to the best sweet spot (Im sure thats on me). The controllers are basic and the Index controllers blow these away. WiFi playing - Also pretty bad, Alyx couldnt be played and Im on a 6e network for both the PC and XR - the only two devices on the network and it still cant be played wirelessly. Overall, this is overpriced for what you get - the FOV is small, white/bright lights are annoying, they shine way too much. Just a bummer, I had such high hopes for this....

  • M.H.

    > 3 day

    A few things I thought I was going to really enjoy about the XR elite were the tether-less streaming and adjustable diopters, as well as the potential to hack in steamVR tracking by rigging a base station tracker to the HMD somewhere. My suspicions were correct; even though I have never used an inside-out HMD, the tracking was abominable and would cut out often, regardless of lighting condition. This left me with the white/grey screen, and having to completely redo my playspace. Unfortunately, ALVR and similar projects were not ready day one. PCVR streaming also causes a noticeable performance impact, even on a 5800X and RTX4090. Pairing took hours of frustration and shoving my face as close as I could to the screen, because the pairing QR code would never scan! Sure this can be fixed with updates but my neck was sore and it was a 4 hour process before I even got into streaming. USB streaming is also temperamental. Also, hand tracking for this product does not exist. Its unusable, and the FOV of it is also ridiculous. It feels like 20 degrees of scope and you have to stretch your hand out in front of you as far as it will go. As for comfort, the face gasket, marketed to be this soft, plush fabric, has a hard and painful plastic inner frame, that is extremely UNcomfortable (painful actually) on your forehead depending on the shape of your face. It also continued to push my eyes out of the sweet spot. If I adjusted the headset to line up my eyes with the device correctly, the gasket would detach from the bottom and leave a 10-15MM gap - what?! The head strap was sorely needed to make it bearable for the 30 minutes I could stand to experience it. This needs to go back to the drawing board, and the newest media coverage of this device shows new experimental facial interfaces already. These are crutches that will not do much to fix the full scope of the broken UX of this product. What I would like to see out of this product, as with the flop of the cosmos, is a completely re-engineered facial and head strap interface. A clone of the orignal HTC vive facial interface and DAS was the best design I have experienced so far from HTC and was hands down the most comfortable VR experience. A copy-paste would be totally fine. Additionally, make it base station tracked. And make binocular overlap better than or equal to the original vive. FOV is also terrible but would get a pass as a first gen of a new form factor if everything else was fixed. Will any of this happen? No. Would I trust HTC and buy it if this came true? No. The XR Elite is what it is. What HTC is trying to do is just not going to work in its current state, trying to do too much and experiment too much. If it worked as advertised, and was actually wearable without discomfort, this would make huge waves. Congratulations on trying HTC, other projects will surely piggyback on the development of this device.

  • Shawn Pearson

    > 3 day

    The software is simply awful. Its certainly possible the hardware is solid, but you never do get a chance to find out. On every startup, its a mystery if the boundary will reset (nearly every time), the hand tracking will work (maybe 50% of the time), or the battery will have charged. Startup times of the headset take from 15 seconds (great!) to 2-3 minutes (and often the little startup circle spins endlessly never starting up!). This might be a fun experiment for some- but avoid the HTC Vive XR Elite like the *plague* of you are looking for even a remotely reliable family VR headset.

  • Okin Rebiets

    > 3 day

    This device is peak HTC. Pure form with no function. I sincerely don’t understand who these high-end standalone headsets are made for. To me, these are like prototype cars: they look cool and include cutting edge technology, but have no business being sold to consumers because they have no practical purpose. I experienced three major issues that will never be fixed, regardless of what HTC claims: 1. This was not designed as a PCVR device. You cannot readily stream PC content with or without a USB cable. Wireless is awful and it’s the hardware/software, not me. Other wifi 6E streaming devices I’ve used have flawless streaming on my network. USB tether is not the fix either. Everything about it is tedious or broken. When you get it to work, the images are compressed, frame rate is 75hz instead of 90hz, and it randomly freezes. Some people are saying HTC can fix this with an update, but that is impossible because there’s actually a major issue built into the device: you can’t stream via USB and charge at the same time. That’s why they make a big deal about hot-swappable batteries, it’s because otherwise you can only use this for 2 hours at a time unless you’re in standalone/wireless mode and plug it into the wall. Some owners and even HTC suggests daisy-chaining a battery into the PC connection, which barely helped in my experience, and is a ludicrous thing to accept as a solution. How hard would it have been to design a two-pronged cable that can provide data and power from the PC? Instead you have to buy a cable they made for a different headset they released years ago. Just admit that the HTC XR Elite wasn’t designed for PCVR. Stop lying HTC. 2. The sunglasses mode is a scam. I don’t see how it’s not a scam. You cannot actually use it in sunglasses mode because the headset’s internal battery is minuscule. This is not just a PCVR issue, this applies however you use the device. The internal battery’s job is maintain minimal power during disconnects so the device doesn’t have to do a complete reboot. Therefore sunglasses mode doesn’t work without being plugged in so it begs the question: plugged into what with what exactly?? The battery with the 8inch cable they provide? And the battery then goes where? Should I be wearing a battery backpack? I might as well just strap the stupid battery to my head at that point. The only way it works is with the aforementioned daisy-chained battery method, which means buying cables and splitters that you may not have, making this device even more expensive to do something poorly that it should be doing perfectly and natively out of the box. What is the benefit of sunglasses mode when it comes with literal strings attached? Absolutely brainless design. 3. My final issue won’t apply to everyone but is an absolute guaranteed deal breaker for anyone it applies to. You cannot use glasses with these, which isn’t a secret, as they advertise built-in diopter adjustment. Alone, not being able to wear glasses isn’t necessarily a negative. However, some people wear glasses for reasons that a simple diopter adjustment isn’t going to fix. Good luck if you have mild or worse astigmatism or wear lenses for anything other than basic myopia. The fundamental problem for me personally is that corrective lenses are fractional but the diopter adjustment is just rotating the lens between 0 and 6 until your vision is less blurry. It doesn’t display what you have it set to and even worse, it doesn’t seem to actually go all the way to 6.00. My vision is -5.50 and -5.75 and it is still blurry. Not VR blurry, but “this isn’t my prescription blurry.” This was the nail in the coffin for me, doubly so for fear that if my vision ever gets worse, the XR Elite becomes completely unusable. At the end of the day, this is a product with no audience. HTC built a really cool device for no one. They packed it full of next gen VR features, but they didn’t ensure that any of them actually work and the sum of its parts is less than the whole. I honestly had the same exact experience with their first major headset released in 2015, it is wild that they’ve learned nothing. HTC has a terrible habit of designing products that sound amazing in theory, but they don’t care how they function in practice. HTC advertises PCVR but wireless streaming is extremely buggy at best and USB streaming requires you purchase a $100 cable and jerry-rig in a battery somehow … and it still won’t work that well. Sunglasses mode sounds, looks, and feels awesome, but literally doesn’t work without connecting a battery somehow which defeats the purpose. You don’t have to wear your glasses (and can’t), but the included solution isn’t sufficient to give a clear picture for a large minority of people. All-in-all, I can’t recommend this to anyone.

  • MikalC

    > 3 day

    I bought this headset mainly for the form factor. I wanted something that was portable. I was already using base stations with my Vive Pro. I dont like Meta so a Quest 2 or Pro wasnt for me. The display is ok. There is some white glare on black backgrounds, I dont like that much (the reason for 3 stars). But I like the idea I can be in VR in any room in my house. The other day I was in my bedroom watching a movie in glasses mode barely noticing the headset. To those who find the headset uncomfortable. I did too until I wore the battery cradle a little higher than I was used to with my Vive Pro. It seems to fix the problem of the face cover pressing too hard on my forehead. Im pleased with my purchase.

  • G. Wu

    > 3 day

    I have to say I’ve been pleasantly surprised with this headset so far. It really is as small and light as you would expect, and I don’t get a headache wearing it like I do with other headsets. The hand tracking is fun, but I’ve found I like using the controllers more. Biggest thing for me though is the passthrough. I thought I didn’t care about AR, but it’s really neat being able to look around your room and make drawings, sculpt objects, whatever. Now I just gotta decide what other games to get for it.

  • Eng. M

    > 3 day

    Setup was ok, main usage was PC VR. The usb cable didn’t work despite working fine with quest 2. I had to use pc streaming. Not the best. The weight is light but there is noticeable pressure on the forehead. With the sunglass mode, it squeezes hard on the head. I found it to be an issue. It hard to recommend it at this price. AR is a feature no one, yet, asked for it and yet we are paying for it. The price is steep.

  • Michael C

    > 3 day

    In my opinion, XR Elite is not meant to be the best of any one thing, considering its compact form factor. Its meant to provide very decent specs while also maintaining the size and weight at a portable level, which I think is crucial for a standalone headset. The fact that the battery can be removed to transform the headset into a pair VR glasses is quite innovative. If you want something you can bring along for use cases outside your home but without sacrificing graphics quality, XR Elite is a suitable option. The UI experience has minor problems so far, but Im hopeful that software fixes are coming soon. Ive heard rumblings about more standalone content and games will be made available as well. Looking forward to putting this nice device’s passthrough mode to the test.

  • Fire Wulf

    > 3 day

    Maybe been able to use 2 or 3 times since it came in last week, it keeps resetting boundaries and non stop loading. Its almost like it cant handle head movements which is dumb since its a vr head set. YOu move your head and it starts the spinning vive symbol. Its starting to look like a waste of money

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