HTC Vive XR Elite Virtual Reality Headset + Controllers
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Micah B.
> 24 hourCons: Getting this to connect to your steam library is terrible. the Vive Streaming app just does not work. Making this unusable. The pass through isnt great. The 5 games it came with is a lie, cause 3 of them arent even out yet. The PC cable should be sold with this headset and what they charge for it is ludicrous. Pros: The headset is light and comfortable. The eye portion comfortable blocks all light for me.
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Charlie_Peepers
> 24 hourThe only pro is that its lightweight. The controller are cheap plastic, the tracking is awesome, the screen is fun and hard to see even on its brightest setting, no exclusive games, no virtual desktop, laggy despite my wifi 6e, did I already mention the controllers that feel like they will fall apart at any second and also have terrible battery life? This takes three place of the pico 4 as the worst headset on the market (with psvr2 taking 3rd. I HATE meta, but the meta pro has great lenses and the sweet spot is enormous, this thing feels like taking a step back in time to a colorized virtual boy with better graphics but just as useless. Already requested a return. This is an embarrassment to HTC. If you buy, have no expectations..... And youll still be disappointed. These lenses are awful.
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Albert
> 24 hourIve been a long time HTC fan, owning the Original, Pro and Pro 2. I was very excited about the XR Elite and pre-ordered it as soon as I was able to. But when it arrived, I couldnt have been any more disappointed. -Gray display. No black means flatter world, with a very little 3D effect. Its the worst 3D Ive seen in a headset. -Extremely cheap feel and make, especially the controllers. -The faceplate keeps falling off because the magnets are too weak. -Glasses mode squeezes your temples so hard, inducing a migraine headache. -Required VIVE software will crash or wont run unless you change your audio to stereo first. It cant handle 5.1, for example. -Wireless VR is all but impossible, even with the best Wifi. Low resolution, artifacts, blue screens, and eventual crashes. It doesnt take much or long for the crash. -Below-average see-thru camera. The world looks flat. I dont understand all the hoopla, as the cameras nowhere good enough for an XR experience. -Speakers sit too high, allowing in too much ambient noise. -Still has screen door effect. -Awful battery life. The only good thing about it is that its light and reasonably comfortable. Everything else about the unit is low quality and subpar. For example, the temples on my unit for glasses mode still had plastic extrusions with sharp edges that flowed over the mold. Apparently HTC couldnt even bother checking and polishing the units. Every time I looked at the Elite, I couldnt help but feel ripped off. Its sad, because I really wanted HTC to succeed.
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Chumblo
> 24 hourMarketing so aggressively to such a niche market is only risky if you are unable to deliver, and this headset falls very short of expectations they themselves set. The hardware has promise, in so far as I could be OK with it IF the software experience wasnt so underwhelming. I certainly would like to veer away from Meta to support privacy centric efforts and willing to pay a premium for that. However the state of the UI / UX is so rough, that I do not have the patience to cheerlead for future updates will sort this out. Not for $1200 after tax. I was ready to scoop up accessories and lean into this headset, but I will happily continue on with PCVR via the Quest 2 headset for now. It really boggles the mind how they could even ship a product with software in such a state as if there were no market leaders present currently highlighting the short coming so plainly. Hopefully they can get sorted on future iterations. Im increasingly interested in Big Screens product despite the workarounds for feature parity as I am not skeptical about their marketing. Unfortunately my opinion of HTC is now negatively informed by their willingness to ship a product that over promises and under delivers.
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Richard
> 24 hourI was originally between this headset and the Quest Pro, but decided I wanted the less bulky option. No regrets, honestly. After spending a few weeks with my Elite I don’t think I can go back to big/heavy headsets. It’s liberating just going in and playing without having to worry about the HMD weighing me down. I also like the option of connecting my phone’s battery pack instead of the cradle. I don’t have a PC to run the Steam games available, but now I might just get one. For those on the fence about this, remember that it’s always going to be a tradeoff of some kind no matter what headset you get. If comfort matters to you, I think XR Elite is a solid choice.
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Travis
> 24 hourthe face cushion had no padding along the top, where it has hard plastic pressed up against your forehead. just from completing the setup i had a painful red spot
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Dreamweaver
> 24 hourHorrible first-day experience at the initial setup, the software was a disaster, so many issues with the connection to the PC and phone. It appears HTC is aware of the problem and addressing the problem soon after users pointed it out. Hand tracking is improved, at least it no longer recognizes my feet as a 3rd hand. and Phone mirroring connection is now stable to a usable level. There are many other issues that still need to be addressed before a fair judgment can be passed on the unit. The good news is the developer has not given up on it yet. so I will keep the unit for a month to see.
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Gary A. Folino
> 24 hourtried 8 hours to get vive elite xr to work, including 2 hours with vive chatbots. no go. returned item.
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Adam Loren
> 24 hourI have been in vr since 2016 and owned most headsets. This is the worst experience Ive ever had with VR. Streaming has issues via USB or wireless (I have a dedicated wifi6e router and zero issues with Quest 2 or Vive focus 3 at ultra quality streaming). IPD constantly adjusts on its own. Unusable as a standalone or with PCVR in its current state. HTCs own forums and Reddit are filled with the same problems. Dont buy.
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Nathaniel
> 24 hourI really see no reason for this half-baked product to have been released. For starters the hand tracking while decent clearly needed polish as it kept bugging out on me. Especially if switching from controllers to hand tracking which would sometimes cause freezing or other issues that required a reboot to clear. The main hub was buggy when downloading larger apps as downloading from there would always hang on anything beyond a certain size before starting over from 0%. Fortunately going to the actual app platform hub made it work but then why let us use a way to download that is buggy and incomplete? Just incompetence apparently. Trying to take the headset off to let it download something while you do something else would also cause the download to fail. I even got told by customer care to put something in front of the sensor so the headset could stay on. The headset itself would constantly overheat and crash, another thing to start over on a app download. Then I find out it cant even support Linux which mainly meant the Steam Deck which to me is quite surprising given how closely Valve works with HTC. On top of that the controllers would barely hold charge and seemed to die without ever using them. First time using a stand alone and but have also tested a quest and I think we need progress before its really ready. To me it feels half-baked at best and a mess at worse which is what this was for me. For the hardware we need at least what solid state batteries promise for longevity and weight as well as processors dont dont require screaming fans or a better cooling solution. I dont know exactly what that will require in terms of newly developed tech but I think Ill stay away from stand alone VR till that stuff is realized at the very least.